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Mobile Survival Shooter & 3 Patti

Freelancer

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placeIN home_workRemote assignmentBefristet publicAggregierter Job · IN

eventVeröffentlicht am 30. Okt. 2026 · verifiedWir haben am 09. Nov. 2026 bestätigt, dass er noch aktiv ist

Gehört dieses Unternehmen Ihnen?

₹ 600 – ₹ 1.500 pro Projekt

Über den Job

I want to build a mobile game whose heart is a fast-paced survival war experience while also letting players relax at private 3 Patti tables with their friends—both in the same app. Main gameplay • Team-based gun battles and mission-driven objectives set in a survival-style war zone. Squads should be able to drop in, gear up, communicate in real time, and fight until their goals are met. • Progression elements such as ranks, unlockable weapons or skins, and match-based rewards keep the competitive loop engaging. Integrated 3 Patti side game • From the lobby or pause screen, players can launch a Teen Patti room that supports private tables only—no random matchmaking, no AI opponents. • Friends join via code or invite link, stake virtual chips, and return to the shooter without quitting the app. • The card engine must use provably fair RNG and the same player profile/chip wallet as the main game. Technical direction I’m flexible on the engine—Unity with Photon, Unreal, or any stack you are comfortable scaling for real-time multiplayer. You’ll need server logic for squad matchmaking, mission tracking, and table management, plus a simple backend for accounts, wallets, and basic anti-cheat. Deliverables 1. Playable builds for Android (iOS support is a welcomed bonus). 2. Source code and project assets. 3. Cloud/server deployment scripts and basic documentation. 4. Short test plan covering squad matches and private 3 Patti sessions. Acceptance criteria • A squad can complete a mission against live opponents without crash or desync. • Four friends can sit at a private 3 Patti table, play a full round, and return to the shooter lobby seamlessly. • User data, chips, and progression persist across sessions. Let me know your proposed timeline, tech stack, and any past work that shows you can combine real-time action with social mini-games.

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