Veröffentlicht am 23. Sept. 2026 · Wir haben dies zum Zeitpunkt der Aggregation bestätigt
Gehört dieses Unternehmen Ihnen?US$ 30 – US$ 250 pro Projekt
Hello everyone! I need a Godot 4 developer to build a small technical prototype for an ambient 3D weather environment. Most of the work in focused on currently is coding and project management, if you don't have any experience in this I will likely turn you away. This is NOT a full game. I simply want to test the weather/simulation systems first before spending money on a final 3D environment. Prototype requirements: Godot 4 / GDScript 3D scene using extremely simple placeholder assets Controllable rain intensity Controllable wind intensity and direction Lightning flashes Thunder triggered by lightning with a believable delay based on distance Layered weather/environment audio Basic environmental reactions to wind/rain Simple local control panel to change weather variables in real time Standalone Windows build The code should be structured cleanly so additional weather systems can be added later, such as snow, waves, more environmental reactions, and eventually external controls. Important! Visual quality is NOT the priority for this first prototype. I care more about the underlying systems working well and feeling believable. I need the complete editable Godot project/source files at the end of the milestone, along with any documentation needed to understand the systems. Please show me examples of: Godot 4 projects 3D work Weather, VFX, particles, shaders, simulations, environmental systems, or similar technical work I am looking for someone I can potentially continue working with on future systems if the prototype goes well. I'm not particularly fond of Ai. I understand some people utilize vibe coding and generated placeholders within their process but for this project and any potential subsequent projects I would like to be on the same wavelength regarding artificial intelligence. Thank you!
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