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Realistic Game Characters & Creatures

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placeDE home_workRemoto assignmentPor contrato publicEmpleo agregado · DE

eventPublicado el 09 nov 2026 · verifiedConfirmamos el 09 nov 2026 que sigue activo

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€ 30 – € 250 por proyecto

Sobre el empleo

I’m expanding a 3D game and need a skilled artist who can supply fully-rigged, realistic characters and creatures. Each asset has to feel alive on screen, so I’m looking for clean topology, believable proportions, and surface detail that will hold up in close-ups. What I need for every character or monster: • Finalized 3D model in a standard file format (FBX preferred) • PBR textures and materials ready for import (Albedo, Normal, Roughness/Metallic) • A small set of ready-to-use animations—at minimum idle, walk/run, attack, and death—with a properly skinned rig Please make sure the models import cleanly into Unity or Unreal without scale issues, with naming conventions that keep large libraries organized. If you already have a creature workflow that speeds up delivery, tell me about it; otherwise, include a rough estimate of how many working days you’ll need per asset so I can plan sprints. Send a portfolio link that showcases realistic, high-detail characters or beasts you’ve produced before, particularly anything already animated. I’ll review submissions quickly and am ready to move forward as soon as I find the right fit.

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