Publicado el 06 sept 2026 · Confirmamos el 06 sept 2026 que sigue activo
¿Esta empresa es tuya?₹ 12.500 – ₹ 37.500 por proyecto
The goal is to ship a fully-featured, real-time football simulator for iOS and Android that feels as close to watching—and playing—an authentic 90-minute match as possible. Every pass, tackle, and shot should follow believable physics, with player momentum, fatigue, and weather affecting the ball just as they would on a real pitch. To make the experience global, the game needs a low-latency networking layer that lets two full squads face off live, automatically matching opponents of similar skill across regions and dropping them straight into the action without perceptible lag. Leaderboards, seasonal rankings, and anti-cheat protections must all run server-side so the competition stays fair. Because this is strictly a mobile release, the UI, controls, and asset pipeline have to be optimized for touch screens and mid-range devices while still delivering console-grade visuals. I’m happy to leverage engines such as Unity or Unreal if they help us achieve smooth 60 fps performance. Deliverables • Physics-driven football engine (mobile-optimized) • Authoritative real-time multiplayer backend with global matchmaking and spectator slots • Cross-region server deployment script and basic monitoring dashboard • Complete UX flow: onboarding, squad selection, live controls, post-match stats • Season/ladder system with cloud-saved profiles and anti-cheat logic • Playable builds on TestFlight and Google Play Internal Track, plus full source and documentation Acceptance will be based on latency benchmarks (<100 ms RTT in key regions), frame-rate stability on reference devices, and parity between local and online ball physics.
Crea una cuenta gratis para ver el empleo completo y postularte.