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TikTok LIVE-Integrated Unity Game

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eventPubliée le 09 nov. 2026 · verifiedNous avons confirmé le 14 nov. 2026 qu'elle est toujours active

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US$ 250 – US$ 750 par projet

À propos de l'offre

I’m starting a brand-new Unity 3D desktop game (Windows / Mac) and want TikTok LIVE woven into the core experience from day one. The vision is simple: when someone sends a gift, taps like, follows, or chats during the broadcast, the game world responds instantly. Think power-ups dropping when roses arrive, weather changing after a wave of likes, chat messages scrolling across an in-game screen, and viewers even steering moment-to-moment decisions through real-time commands. You’ll take the lead on both the gameplay prototype and the full TikTok LIVE integration. I’m expecting you to: • Set up the project in Unity (C#, URP/HDRP—your call) and connect it to the TikTok LIVE SDK or a proven websocket bridge. • Map gifts, likes, follows, and chat events to in-game actions that we’ll design together. • Expose a clean event system so I can tweak or expand interactions without touching low-level code. • Build a basic desktop launcher that lets me enter a stream key, start/stop broadcasting, and test locally before going live. • Deliver well-commented code plus a short technical walkthrough so future levels or mechanics can plug straight into your event hooks. I already have concept art and core mechanics sketched out; your role begins with a playable vertical slice that shows the TikTok magic working end-to-end. If you’ve shipped Unity titles that talk to live-stream APIs—or better yet, have concrete examples of TikTok LIVE inside Unity—let’s chat.

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