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Realistic 3D Game Asset Suite

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placeUS home_workTélétravail assignmentCDD publicOffre agrégée · US

eventPubliée le 07 nov. 2026 · verifiedNous avons confirmé le 07 nov. 2026 qu'elle est toujours active

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US$ 250 – US$ 750 par projet

À propos de l'offre

I’m building a new video game and need a cohesive, realistic-and-detailed asset library right from the start. My priority is to receive both characters and environmental objects together so every element shares the same visual language and scale. Scope The set will cover three broad categories that must all match stylistically: • Characters with their clothing and interchangeable accessories • Buildings, furniture, and outdoor scenery pieces • Weapons, vehicles, and other interactive props Technical Expectations – Clean, animation-ready topology (LOD0 plus at least one lower LOD) – 4K PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) baked from high-poly sculpts – Rigged, skinned characters with a basic humanoid controller compatible with Unity and Unreal – Source scene files (Blender, Maya, or 3ds Max), plus exported .fbx/.obj and packed texture folders – Naming conventions and scale that follow standard game-engine guidelines Acceptance Criteria • Assets import into Unity and Unreal with no errors • Materials look photorealistic under a standard PBR workflow with default lighting • Characters pass a simple – walk, run, jump – animation test without weight-painting issues If this aligns with your skill set, let me know how many assets you can deliver per week and which software you prefer so I can slot everything neatly into our pipeline.

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