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Convert 12 Prefabs Into Agile Zombies

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placeUS home_workTélétravail assignmentCDD publicOffre agrégée · US

eventPubliée le 30 sept. 2026 · verifiedNous avons confirmé le 02 oct. 2026 qu'elle est toujours active

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US$ 250 – US$ 750 par projet

À propos de l'offre

I have a set of 12 game-ready prefabs that must be transformed into fast, agile zombies for my Unity project. Each converted prefab should: • Use an appropriate non-pink/standard shader so nothing shows up magenta in-game. • Move, climb, and pursue targets with clearly visible speed that distinguishes them from slow, classic zombies. • Feature a built-in regenerating-health mechanic that can be toggled on or off from the inspector. • Include one bespoke attack animation (slash, bite, pounce—whichever best fits the model) plus synced custom SFX. The audio does not need to be final mix quality; placeholder clips that demonstrate timing and trigger points are fine. Please keep existing rigging where possible, swap in Mecanim-compatible rigs if not, and name all animation states logically. I will test inside Unity 2021 LTS, so be sure all materials, Animator Controllers, and scripts are set up to work straight after import with no pink-shader warnings or missing references. A short README that explains where to adjust regen values and audio hooks will round things off.

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