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Innovative Jersey Design Software Concept -- 2

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placeIN home_workTélétravail assignmentCDD publicOffre agrégée · IN

eventPubliée le 09 oct. 2026 · verifiedNous avons confirmé le 10 oct. 2026 qu'elle est toujours active

Cette entreprise est la vôtre ?

₹ 12.500 – ₹ 37.500 par projet

À propos de l'offre

I have a clear vision for SLORN: a modern, premium-looking jersey colouring and design platform that instantly pulls users in and feels nothing like the typical kit builders already on the market. Here is the core of what I need created: a full product concept—branding, UI/UX mock-ups, feature flow, and sample screens—that demonstrates how users can design football/soccer, basketball, and esports jerseys from every angle. Realism sits at the top of the priority list, so 3D previews must show true-to-life fabric textures, lighting and drape. The experience should revolve around: • An advanced colour palette with gradient, pattern and layer controls that feel as flexible as tools in Photoshop or Figma. • On-canvas editing of team names, player names, numbers and logos, with smart alignment and scaling. • A library of professional, ready-to-tweak templates for each sport. • One-click switches between front, back and side views, always updating the 3D render. • Export options for high-resolution PNG, JPG, and print-ready files. Visually, SLORN needs a bold signature style—think striking colour accents, subtle glassmorphism, sleek icons, and motion micro-interactions that make the interface both intuitive and memorable. Please add at least one extra “wow” feature that sets the concept apart (for example: an AI pattern generator, live team-colours preview on model shots, or animated social-share mock-ups). Deliverables & acceptance criteria 1. Brand board for SLORN (logo, colours, typography). 2. Fully annotated UI/UX mock-ups (desktop first, mobile responsive view optional). 3. High-fidelity 3D jersey renders illustrating realism standards. 4. Short walkthrough or prototype link showing the key user flow from blank canvas to export. 5. Source files (Figma/Adobe XD/Sketch + any 3D assets) organised and layered. The result should feel polished enough that a development team could pick it up and start building. Creativity, attention to detail, and usability will be the metrics for success.

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