Publiée le 09 nov. 2026 · Nous avons confirmé le 09 nov. 2026 qu'elle est toujours active
Cette entreprise est la vôtre ?US$ 30 – US$ 250 par projet
Our prototype is fun in places but the core gameplay loop and the feel of the controls are not yet where they need to be. I’d like a seasoned game designer to dive in, play the current build, and tell me exactly how to turn the first hour into a hook that players don’t want to put down. Priority • Core gameplay flow and responsiveness of controls come first. • Every suggestion should aim to make the moment-to-moment action more engaging and instantly understandable. What I’ll need from you 1. A concise play-test report highlighting pain points, confusion spots, and dull stretches. 2. Concrete design revisions: tweaks to input schemes, pacing, enemy or obstacle layouts—whatever will tighten the loop. 3. Fresh ideas that guide new players quickly: onboarding beats, mini-goals, fun surprises, or reward structures that kick in within the first hour. 4. Revised pages for the GDD (Unity terminology is fine) so the dev team can implement without ambiguity. The current build is in Unity, so please reference mechanics in engine terms where useful and feel free to attach short screen-recorded clips or annotated screenshots when explaining changes. Acceptance criteria • Feedback is actionable in engine (no vague “make it cooler” notes). • Each suggestion includes a rationale tied to player motivation or control feel. • A first-hour playthrough, post-revision, should show clear improvement in engagement, measured by longer average session length in follow-up testing. Files and access to the latest Unity build will be provided once we agree on milestones.
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