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Action Platformer Mobile Game

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placeIN home_workTélétravail assignmentCDD publicOffre agrégée · IN

eventPubliée le 01 sept. 2026 · verifiedNous avons confirmé le 07 sept. 2026 qu'elle est toujours active

Cette entreprise est la vôtre ?

NZ$ 100 – NZ$ 400 par projet

À propos de l'offre

I’m ready to turn a fast-paced action platformer into a polished, release-ready app for both iOS and Android. The core experience revolves around tight, responsive platforming mechanics—think precise jumps, environmental hazards, and fluid character movement that keeps players on their toes. While the genre and gameplay loop are fixed (action + platforming), I’m open to whichever camera perspective best showcases the level design, whether that ends up being a dynamic side-on view, a hybrid 2.5D angle, or any other visual style you recommend. Here’s what I need from you: • Full Unity or Unreal project (your call) set up for dual-platform export. • At least one complete vertical slice: a short, replayable level that demonstrates movement, enemy interaction, and a simple win condition. • Mobile-friendly controls (touch & optional gamepad) with clean, well-commented code. • Basic but appealing placeholder art and audio so mechanics can be tested immediately; final assets will be added in a later phase. • Clear documentation explaining scene hierarchy, input mapping, build settings, and where to drop in new levels or assets. Acceptance criteria: the vertical slice installs and runs smoothly on an iPhone and a common Android device with consistent frame rate, no game-breaking bugs, and intuitive touch controls right out of the gate.

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