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Three.js 2D Character Rigging

Freelancer

साझा करें:
placeUS home_workरिमोट assignmentअनुबंध publicएकत्रित नौकरी · US

event28 सित॰ 2026 को प्रकाशित · verifiedहमने 29 सित॰ 2026 को पुष्टि की कि यह अभी भी लाइव है

क्या यह आपका व्यवसाय है?

US$ 30 – US$ 250 प्रति परियोजना

नौकरी के बारे में

I already have a full set of high-resolution sprites for my 2D hero and now I need a clean, reusable rig that plugs straight into a browser game powered by Three.js. The goal is to end up with skeletal or sprite-sheet animations that cover all core actions—walking, running, jumping, crouching, and several attack moves—so I can call them in code with minimal setup. Here is what I’m after: • Build a rig or bone structure that lines up perfectly with the supplied sprite layers. • Create and export separate animation clips for each action listed above, ready to be loaded through Three.js (for example via THREE.AnimationMixer or a loader such as THREE.Skeleton or Spine/DragonBones JSON). • Keep pivots, frame counts, and naming conventions consistent so I can swap weapons or re-skin the character later without re-rigging. Acceptance criteria • All animations loop or transition smoothly with no popping or slipping. • Final files include the editable rig project (Spine, DragonBones, or comparable tool) plus the exported JSON/atlas/png (or sprite sheet) that Three.js can consume. • Documentation or short comments show the exact method for loading and triggering each clip. If you have shipped Three.js titles before or have a Spine/DragonBones portfolio, that’s a bonus—I want to integrate fast and focus on gameplay right away.

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