08 सित॰ 2026 को प्रकाशित · हमने पुष्टि की जब नौकरी एकत्रित की गई थी
क्या यह आपका व्यवसाय है?AU$ 30 – AU$ 250 प्रति परियोजना
I’m commissioning a full-scale Australian V8 Supercars video game that will run natively on Xbox. The goal is to have a polished, console-quality title ready for private use by 2026—no retail release, no public distribution. Because it will remain strictly for my own enjoyment, you’re free to include officially licensed cars, liveries, teams and circuits without facing commercial clearance issues; you may even use copyrighted assets from other video games. Core experience I picture handling that blends the excitement of an arcade racer with the depth of a sim, giving players the option to toggle traction control, tyre wear, fuel consumption, and vehicle damage. Instant pick-up-and-play thrills must sit comfortably alongside settings that satisfy dedicated sim fans. Content expectations • Every current V8 Supercars track, rendered with accurate elevation, kerbing and trackside detail. • The full grid of cars in their authentic specifications, plus interior cockpits and realistic engine audio. • Single-race, championship season, time trial and split-screen/local multiplayer modes. • A robust tuning garage where I can adjust suspension, gearing and aero. • Dynamic weather, day/night cycles and flag rules to mirror real-world racing. Deliverables 1. Xbox-ready build (.xvc or equivalent) with an intuitive installer. 2. Source project (Unreal or Unity preferred, but open to your proven engine). 3. Full asset library: models, textures, audio, UI elements and documentation. 4. Controller-mapped input scheme that feels native to the Xbox pad. 5. Post-launch support plan covering patches through mid-2027. Acceptance criteria The final build must boot on retail Xbox Series hardware, run a full 24-car grid at 60 fps in 4K resolution, and feature all championship tracks and vehicles with season fidelity. Save data, achievement hooks (even if only local) and split-screen stability will form part of final QA. If this challenge matches your skill set—especially if you have shipped console racers before—let’s talk through milestones, engine choice and realistic timelines.
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