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Automatic Random Respawn for JU TPS

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placeIN home_workRemoto assignmentDeterminato publicOfferta aggregata · IN

eventPubblicata il 23 set 2026 · verifiedLo abbiamo verificato nel momento in cui l'offerta è stata aggregata

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₹ 600 – ₹ 1.500 per progetto

Sull'offerta

I’m mid-way through a Unity project built on the JU TPS Kit and now need a solid respawn system added. The player should come back to life automatically the moment the current health hits zero—no buttons, no menus—then re-enter the game world at a completely random spawn point. I don’t need checkpoint logic or safe-zone checks; every eligible spawn marker in the scene is fair game. What matters most is that the solution slots cleanly into the JU TPS framework, respects its existing health and death events, and can be tweaked later from the Inspector without code changes. A quick comment header explaining which script to drop onto the player prefab and how to register my spawn points will be enough documentation for me. Deliverables: • C# script(s) that listen for the JU TPS death event and trigger an automatic respawn • Logic to select a random spawn transform from a list I define in the scene • Brief setup notes so I can add, remove, or reorder spawn locations on the fly If this is straightforward for you, let’s get it wired up and tested inside the current project scene.

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