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Unreal Engine 5 Gameplay Programmer

Freelancer

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placeEG home_workRemoto assignmentDeterminato publicOfferta aggregata · EG

eventPubblicata il 11 ott 2026 · verifiedAbbiamo verificato il 11 ott 2026 che è ancora attiva

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US$ 2 – US$ 8 per progetto

Sull'offerta

I’m expanding our small team for a short-term push and need an Unreal Engine 5 specialist who can take charge of gameplay programming. The job is hands-on: you’ll jump straight into an active UE5 project, working in both Blueprints and C++ to refine and extend core game systems. The day-to-day work involves building and polishing player mechanics, hooking up UI and interaction logic, tightening AI behaviours, and making sure our save/load pipeline is solid. Along the way you’ll profile, optimise, and squash bugs so the build stays lean and stable. Git keeps us in sync, so comfortable version-control habits are essential. I value people who can own a feature from concept to play-tested reality, communicate clearly inside a small remote team, and leave code that others can follow. A shipped title or a portfolio of completed UE projects will carry real weight here. Deliverables • Fully implemented and tested gameplay features pushed to our repository • Clean, commented Blueprint and C++ code that conforms to our style guide • Performance and memory optimisations with before/after metrics • Short hand-off report summarising changes, known issues, and next steps The contract runs until these deliverables are in our main branch and verified in-game. If this sounds like your wheelhouse, let’s talk timelines and milestones right away.

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