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Redesign UX for Strategy MMO

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placePL home_workRemoto assignmentContrato publicVaga agregada · PL

eventPublicada em 25 de out. de 2026 · verifiedVerificamos em 25 de out. de 2026 que ainda está no ar

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€ 10.000 – € 20.000 por projeto

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UX/UI Designer for a Browser Strategy MMO (Economy, Politics & War) – Audit, Onboarding and Mobile Redesign About the project EcoWar Online is a free multiplayer browser game in which players build an economy, trade on a player-driven market, form parties, win elections and fight for regions on a world map. It is live and being tested with first players (https://ecowar.jjzelisko.workers.dev/). The game is available in English and Polish, runs on phone and desktop, and supports light and dark themes. The problem The game has many systems (hero, equipment, economy, politics, market, battles, bots), and it grew feature by feature. New players find it hard to understand what to do first, the information density is high, and some screens are crowded on mobile. I need a UX designer to make the game easier to learn and more pleasant to play, without removing depth. What I need UX audit of the current game: key flows (first session, working, trading, starting a battle, voting) and a prioritized list of problems with proposed fixes. Onboarding flow: a short first-session tutorial and clear first goals for a new player. Information architecture: a cleaner structure of the main panels (Area, Hero, Equipment, Economy, Politics, Market, Battles, Log, Game). Mobile-first redesign of the most important screens: map, region panel, battle screen, market, politics. UI kit in Figma: colours (light and dark), typography, buttons, cards, tables, icons, spacing and states, plus a short style guide. Clickable prototype of the main flows and a short hand-off document for the developer. Deliverables • Audit report with prioritized recommendations (PDF or Figma) • Wireframes and high-fidelity screens (Figma, desktop and mobile) • Interactive prototype • UI kit and style guide • Annotated hand-off notes (I implement the changes myself in HTML/CSS/JS) Required skills • Proven UX/UI work on games, dashboards or data-heavy products (please share examples) • Strong mobile-first and responsive design skills • Experience with Figma and design systems • Understanding of accessibility basics (contrast, touch targets, readable type) • Good English communication Nice to have • Experience with strategy, management or MMO games • Experience with onboarding and tutorial design Timeline and budget • Budget: [e.g. USD 15000 / fixed price] • Timeline: [e.g. 3–4 weeks], with a first deliverable (audit) after about a week • Communication: short written updates and feedback on each milestone To apply, please include 2–3 portfolio examples most similar to this project A short description of how you would approach the first week Your estimated timeline and price One thing you would improve after looking at the game Please play the game for a few minutes before applying – it is free and needs no installation.

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