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Mobile Action Game Development

Freelancer

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placeAE home_workRemoto assignmentContrato publicVaga agregada · AE

eventPublicada em 05 de nov. de 2026 · verifiedVerificamos em 05 de nov. de 2026 que ainda está no ar

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€ 12 – € 18 por projeto

Sobre a vaga

I’m planning a fast-paced mobile action game where players jump straight into combat and fight waves of enemies. Think tight controls, satisfying hit-feedback, and a progression loop that keeps the challenge fresh. I already know I want this on iOS and Android, built with a commonly supported engine such as Unity or Unreal so updates and live-ops are straightforward. Here’s how I picture the first milestone: • A playable vertical slice that shows core mechanics: movement, basic attacks, enemy AI, and a simple scoring or combo system. • Touch controls mapped intuitively for phones and tablets. • Lightweight art placeholders are fine at this stage—the focus is on feel and performance at 60 fps on mid-range devices. Once the combat loop feels tight, we’ll expand to level variation, art polish, and monetisation hooks. If you have previous examples of mobile brawlers, hack-and-slash titles, or shooter prototypes, that will help me gauge fit quickly. I’m flexible on tech specifics as long as the end result is smooth, responsive, and easy to maintain. Let’s discuss your workflow, estimated timeline for the prototype, and any questions you have about gameplay specifics so we can get moving.

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