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Realistic 3D Game Asset Suite

Freelancer

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placeUS home_workRemoto assignmentContrato publicVaga agregada · US

eventPublicada em 07 de nov. de 2026 · verifiedVerificamos em 07 de nov. de 2026 que ainda está no ar

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US$ 250 – US$ 750 por projeto

Sobre a vaga

I’m building a new video game and need a cohesive, realistic-and-detailed asset library right from the start. My priority is to receive both characters and environmental objects together so every element shares the same visual language and scale. Scope The set will cover three broad categories that must all match stylistically: • Characters with their clothing and interchangeable accessories • Buildings, furniture, and outdoor scenery pieces • Weapons, vehicles, and other interactive props Technical Expectations – Clean, animation-ready topology (LOD0 plus at least one lower LOD) – 4K PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) baked from high-poly sculpts – Rigged, skinned characters with a basic humanoid controller compatible with Unity and Unreal – Source scene files (Blender, Maya, or 3ds Max), plus exported .fbx/.obj and packed texture folders – Naming conventions and scale that follow standard game-engine guidelines Acceptance Criteria • Assets import into Unity and Unreal with no errors • Materials look photorealistic under a standard PBR workflow with default lighting • Characters pass a simple – walk, run, jump – animation test without weight-painting issues If this aligns with your skill set, let me know how many assets you can deliver per week and which software you prefer so I can slot everything neatly into our pipeline.

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