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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla

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placeCanada home_workRemoto assignmentContrato publicVaga agregada · CA

eventPublicada em 06 de out. de 2026 · verifiedVerificamos em 06 de out. de 2026 que ainda está no ar

Essa empresa é sua?

CA$ 131.400 – CA$ 186.172 / ano

Sobre a vaga

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

• Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

• Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

• Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

• Strong C++ and/or Rust.

• Knowledge of graphics frameworks and GPU architecture.

• Strong debugging and optimization in a multithreaded codebase.

• Able to work independently and lead technically in a large, mature codebase.

Preferred

  • • Shader languages
  • mobile/Android
  • open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

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