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Trending Roblox Vehicle Collection Simulator

Freelancer

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event发布于 2026年10月24日 · verified我们于 2026年11月08日 确认该职位仍然有效

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£ 20 – £ 250 (每个项目)

职位介绍

I want to partner with an experienced Roblox developer to launch a game where players focus on collecting, upgrading, and showing off vehicles, tools, and other machines. The core loop I have in mind is simple: explore → earn currency → unlock new gear → upgrade stats or cosmetics. Think of the satisfaction in Adopt Me’s pet meta, but swapped for cars, drills, drones—anything mechanical that can evolve over time. Key points I already know I want: • Goal for players: collect and continuously upgrade their items • Theme of collectibles: vehicles, tools, and machines (no cute pets or anime powers this time) • Monetisation: standard Roblox passes plus well-balanced micro-transactions, with revenue shared between us Where I’m flexible: • Exact genre wrapper—this could lean into a simulator, a light tycoon, or even an open-world adventure. I’m happy to refine that with you. • Art style and map size, as long as it feels polished and mobile-friendly. What you’d handle: – Scripting the core systems (currency, inventory, upgrade paths, data stores) in Lua – Building or overseeing low-poly 3D assets for the vehicles/tools, plus UI that clearly shows progression – Integrating monetisation hooks and analytics so we can adjust balancing after launch – Testing and optimising for smooth performance on mobile, tablet, and PC What I’ll handle: – Concept direction, marketing, community management, and paid ads once we hit beta – Funding any external asset packs or promotional spend we agree on Revenue share: I’m proposing a percentage split of net Robux, released in milestones: prototype, closed beta, full launch, live updates. We’ll set clear numbers together before we start. If building a Roblox title that can trend on the front page excites you, and you’re confident with Roblox Studio and Lua, let’s talk details and agree on the split.

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