发布于 2026年9月29日 · 我们于 2026年9月29日 确认该职位仍然有效
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The core of the project is already in place inside Roblox Studio, but I need a talented developer to take it from “playable demo” to a polished, team-based turf war set on gritty urban streets. All scripting is in Lua and should stay that way; feel free to reorganise modules as long as they remain easy to maintain. What must be added or refined • Expand the existing map into a believable block-by-block neighbourhood that naturally funnels two opposing teams into frequent firefights without forcing them down a single lane. • Smooth, weighty combat animations for running, sliding, vaulting, shooting and reloading—no jitter or animation clipping on high-latency servers. • Weapon customisation (attachments, skins, stat tweaks) driven by a clean UI that updates player stats in real time. • Level-up / XP system tied to match performance; rewards unlock attachments and cosmetic character skins. • Permanent death after three lives per match, with extra lives purchasable via in-game currency; this logic must be secure against exploits. • Optimised code that keeps server and client tick rates stable even during 10v10 firefights. Acceptance criteria 1. A test place file showing all new systems fully integrated with my current assets. 2. Zero errors or warnings in the Developer Console. 3. Average server FPS ≥ 55 on an empty server and ≥ 45 during a full 20-player match on default Roblox servers. 4. Written hand-off document explaining module structure, key functions and how to tweak XP tables, weapon stats and shop prices. I will provide the existing place file, asset folder and Trello board on project start. Let’s turn this into the go-to Roblox street shooter.