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Character Rigging and Costumes for Game

Freelancer

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placeAU home_work远程 assignment合同制 public聚合职位 · AU

event发布于 2026年9月20日 · verified我们在聚合该职位时确认过此信息

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AU$ 30 – AU$ 250 (每个项目)

职位介绍

Humanoid silhouette rig + 2 swappable skins: Redcoat soldier and Ninja Project description Overview I need a reusable grey humanoid silhouette / base character that can be rigged and animated, plus two complete skins that attach to the same rig: 1. British Redcoat soldier 2. Ninja The grey base is the skeleton everything sits on. The two skins must share that same rig so I can swap them without rebuilding animations. The character must support: • movement animations (idle, walk, run, etc.) • dance animations • holding / aiming guns • future extra skins on the same body Deliverables A. Grey base / silhouette • Neutral grey humanoid body (adult male or androgynous — recommend what works best for both skins) • Clean animation-friendly topology • Full body rig (fingers included) • T-pose or A-pose • Setup so additional skins can be attached later • Simple grey material only B. Skin 1 — British Redcoat soldier • Period-inspired red coat, white/cream breeches or trousers, black gaiters or boots, tricorn or similar hat, white cross-belts • Should read clearly as a redcoat at game distance, not a museum replica • Include a rifle/musket-ready pose setup (hands can hold a long gun) • Keep it game-ready, not ultra high-poly C. Skin 2 — Ninja • Classic dark ninja look: hood/mask, wrapped torso, pants, wraps, soft boots • Should still use the same body/rig as the redcoat • Hands able to hold swords and guns (even if stylistically odd — I need the rig to support guns) Technical requirements • One shared skeleton for base + both skins • Humanoid / Mixamo-friendly or engine-standard skeleton (Unity Humanoid or UE mannequin — state which) • Clean weights: shoulders, elbows, hips, knees, fingers, coat tails / cloth if any • Weapon sockets: right hand, left hand, optional back/holster • If clothing is separate meshes (coat, hat, mask, etc.), they must still follow the same bones • Game-ready polycount. Tell me your target tris for body + each skin • Formats: rigged FBX for each variant (or one FBX with skinned mesh options) + source file (.blend / .ma) • Textures: PBR (albedo, normal, roughness as minimum). 2K is fine unless you recommend otherwise • Consistent scale (~1.8m) What I will use this for Swap skins on one character, play movement and dance anims, and have the character hold guns. I may add more skins later, so the base must be built for that. Out of scope unless quoted separately • Full animation set (rig must support the anims; I do not need you to animate every dance/walk unless you include a short test clip) • Extra factions / extra outfits • Facial performance rig (basic head/jaw is enough) • Gun/sword models, unless you want to include simple placeholder weapons

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