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AI-Driven In-Game Player Development

Freelancer

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placeGB home_work远程 assignment合同制 public聚合职位 · GB

event发布于 2026年10月22日 · verified我们于 2026年10月22日 确认该职位仍然有效

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£ 250 – £ 750 (每个项目)

职位介绍

I’m looking for a developer to design and build an AI system that controls in-game characters so they look and behave like real players. The goal is to make the world feel more populated and alive. What the AI characters should do Move around the world naturally: walking routes, idling, sitting, travelling between towns and hunting areas Level up and grind mobs the way a real player would Use skills and combos that suit their clan/class (Shaolin, Wudang, Beggar, Eunyeon, Heaven, Sacred Alliance, etc.) Have realistic gear, names and appearances for their level [Optional] Chat now and then with simple, context-aware messages (greetings, emotes, short replies) [Optional] Join parties, respond to trades or duel requests, or take part in clan wars Vary in skill level and play style so they don’t all act the same Stay controllable by admins: spawn/despawn, set how many are active, set behaviour profiles Technical details Server files: [e.g. C++ server source / emulator name / version] Database: [e.g. MSSQL / MySQL] Preferred approach: [server-side fake players / headless clients / open to suggestions] Must not noticeably hurt server performance with [X] AI characters running at the same time Ideal freelancer Has worked on MMORPG server development (9Dragons experience is a big plus) Has built game AI before: behaviour trees, state machines, pathfinding Strong in [C++ / C# / Python / Lua] Can show examples of similar game AI or bot/NPC work To apply, please include Similar projects you’ve done Your proposed technical approach (server-side or client-side, and why) Estimated timeline and milestones Any questions about the server setup

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