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GTA/FiveM MLO/YMAP and Assets Optimization | codewalker assets expert

Freelancer

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event发布于 2026年10月04日 · verified我们于 2026年10月04日 确认该职位仍然有效

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US$ 250 – US$ 750 (每个项目)

职位介绍

⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and should be tailored to this specific brief, this project will be on a FIXED price milestone and our budget is 300 USD, please dont waste our time. We are looking for an experienced MLO / YMAP Developer to help us build and optimize a large-scale FiveM city project. Our goal is to create a custom city with MLOs, and we need someone with strong technical expertise who can make sure everything runs smoothly, efficiently, and without bugs or performance issues. Add, configure, and optimize MLOs and YMAPs for a large FiveM city Ensure mlo/interiors/assets are properly streamed and organized Identify and fix issues such as texture loss, collisions, missing props, LODs, lightings, crashes, and map conflicts Optimize server performance, resource usage, and client FPS Review and clean up map files where needed Edit map where needed Ensure assets are compatible and stable across the server Troubleshoot bugs related to MLOs, YMAPs, collisions, LODs, portals, interiors, and streaming Merge MLOs into groups assets: ns-businessmaps (1 assets) (Banks, dealerships, offices, stores, restaurants, hotels, mechanic businesses.) ns-shadowmaps (1 assets) (Gang MLOs, bunkers, illegal labs, black markets, hideouts, illegal warehouses.) ns-governmentmaps (1 assets) (Police, EMS, hospitals, courthouse, city hall, prisons, fire stations.) export/import several FiveM MLOs while retexturing them to align with a UK aesthetic. Key expectations include: - British-style architecture and design for police stations, hospitals, a prison, and courthouses. - Realistic textures and props that fit UK standards (brickwork, signage, etc.). - Understanding of texture formats like DDS and ability to deliver flicker-free designs. - Incorporation of AI image generation as an optional enhancement. Deliverables: - Finished, retextured MLOs ready for in-game integration. - Clean file structure for easy implementation back into FiveM. ns-housingmaps (1 assets) (Houses, apartments, mansions, villas, residential garages, housing shells.) ns-jobmaps (1 assets) (Taxi, trucking, delivery, sanitation, mining, lumber, farming, fishing, work depots.) ns-leisuremaps (1 assets) (Nightclubs, bars, cinemas, gyms, spas, event venues, arcades, lounges.) ns-worldmaps (1 assets) (Roads, bridges, signs, parking lots, vegetation, exterior edits, map fixes.) Strong experience with FiveM map development Advanced knowledge of MLOs, YMAPs, YTYPs, collisions, portals, and streaming Proven experience optimizing large FiveM servers Ability to handle a city with a high number of custom interiors and assets Experience fixing conflicts between maps and resources Good understanding of server/client performance impact Reliable communication and ability to deliver clean, organized work Experience with large roleplay servers Knowledge of CodeWalker, OpenIV, Blender, 3ds Max, or similar tools Ability to create or edit custom MLOs Experience with texture optimization and LODs Work document: work in progress https://docs.google.com/spreadsheets/d/1flO2glbX3TW3HPoyxrFSscfGvPfFdJvmt8ExuxPz6NI/edit?gid=860763218#gid=860763218

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