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PS3 Destiny 1 Reverse Engineering Assistance

Freelancer

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placeUS home_work远程 assignment合同制 public聚合职位 · US

event发布于 2026年9月21日 · verified我们于 2026年9月21日 确认该职位仍然有效

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US$ 250 – US$ 750 (每个项目)

职位介绍

Hi, I'm looking for assistance with reverse engineering Destiny 1 on PS3. The work will mainly involve using IDA, PowerPC analysis, runtime debugging, and memory inspection to identify and understand game systems and structures. Some areas that need research include: Player and sobject structures Weapon structures and pointer chains Bone/skeleton systems Name tags and entity information Package-related systems and functionality Object/component relationships Other undocumented game data There are some notes, dumps, offsets, and candidate functions available as starting points, but most of the heavy lifting still needs to be done. The goal is to trace code, analyze memory, identify structures, and determine how these systems actually work so they can be accessed reliably. It's also worth noting that the Xbox 360 Destiny 1 reverse engineering/modding community has already made significant progress in several areas. I can provide videos and examples showing some of the discoveries, functionality, and research that has already been achieved on Xbox 360 as a reference for what we're trying to understand and reproduce on PS3.

Requirements

(too my limited knowledge): Working CFW/HEN PS3 with Destiny 1 Must be able to load a PRX/SPRX into Destiny without issues IDA Pro 9.0+ Visual Studio PS3 SDK/compiler toolchain At least some C++ knowledge Some PowerPC/assembly knowledge Before starting, the console should already have a working CFW/HEN setup. For DEX users, the console should be properly configured for DEX and capable of loading and testing SPRXs. The goal is to get to the point where code can be compiled, loaded into Destiny, tested, and iterated on while analyzing the game in IDA and through runtime debugging. If you're available for this type of work, I can provide all current research, notes, dumps, offsets, candidate functions, and Xbox 360 reference material/videos.

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