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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla

مشاركة:
placeCanada home_workعن بُعد assignmentبعقد publicوظيفة مجمّعة · CA

eventنُشرت في 06 أكتوبر 2026 · verifiedتحققنا في 06 أكتوبر 2026 من أنها ما زالت متاحة

هل هذه شركتك؟

CA$ 131.400 – CA$ 186.172 / سنويًا

عن الوظيفة

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

• Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

• Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

• Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

• Strong C++ and/or Rust.

• Knowledge of graphics frameworks and GPU architecture.

• Strong debugging and optimization in a multithreaded codebase.

• Able to work independently and lead technically in a large, mature codebase.

Preferred

  • • Shader languages
  • mobile/Android
  • open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800—$186,172 CAD

Canada Tier 2 Locations

$131,400—$154,600 CAD

تابع القراءة مجانًا

أنشئ حسابًا مجانيًا لعرض الوظيفة كاملة والتقديم عليها.

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