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Auto-Playing 2D Maze Mobile Game

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placeAU home_workRemote assignmentContract publicAggregated job · AU

eventPublished on Sep 12, 2026 · verifiedWe confirmed on Sep 14, 2026 that it's still live

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AU$ 250 – AU$ 750 per project

About the job

I want a small mobile game(terramine)“miner Maze” that literally plays itself. When the user taps “Start”, the game should generate a fresh maze, drop an avatar at the entrance, and automaticly guide it to the exit without any manual input, load the next maze and keep going—level after level, on an endless loop. Key points I need you to address • Platform: Android • Visuals: clean 2D—not pixel-art retro, just simple, readable sprites so the path-finding logic is the star • Controls: none for the player beyond the initial “Start” button; everything else is fully automated Core logic Every maze must differ from the previous one, so procedural generation is essential. The autoplayer has to analyse whatever layout is produced each time and navigate it reliably. Classic A* or a comparable algorithm is fine, as long as performance on average phones stays smooth. Deliverables - Unity or Godot project with tidy, commented source - Compiled APK/IPA ready for test install - Short read-me explaining the maze generator and the solver logic Acceptance criteria 1. Launch > Start > avatar reaches exit without intervention 2. New maze appears instantly and repeats the cycle indefinitely 3. No crashes or visible frame drops on mid-range devices If you enjoy algorithmic challenges and can wrap solid code in a lightweight 2D shell, I’m ready to get this moving.(must be a reasonable price must be able to speak good english voice calls a update me offen

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