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Unity C# Platformer Development

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eventPublished on Sep 09, 2026 · verifiedWe confirmed on Sep 09, 2026 that it's still live

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₹ 1.500 – ₹ 12.500 per project

About the job

I’m starting a brand-new 2D platformer and need an experienced Unity programmer to turn my early concepts into a playable PC build. The art direction and level sketches are ready; what’s missing are the core systems that will make the game feel responsive and fun. Here’s what I’d like you to handle: • Build the player controller (movement, jumping, variable gravity, basic combat). • Set up collision and physics that respect tight platforming requirements. • Create a modular level framework so I can drop in tiles, hazards, and collectibles without rewriting code. • Implement a simple UI for health, score, and pause. • Keep the code clean, commented, and organised in C# scripts compatible with the latest stable Unity LTS. We’re still in the conceptualisation stage, so your feedback on mechanics, performance considerations, and tool-friendly workflows will be highly valued. I work with Git, so please be comfortable committing regularly and explaining changes. Acceptance criteria will be a Unity project that: 1. Runs on Windows PC in 1080p without errors. 2. Includes a sample scene demonstrating all implemented mechanics. 3. Uses prefabs and ScriptableObjects where appropriate for easy iteration. If you enjoy crafting tight 2D controls and want to help shape a fresh platformer from the ground up, let’s talk today.

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