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Mobile Ludo Game Development

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placeIN home_workRemote assignmentContract publicAggregated job · IN

eventPublished on Sep 04, 2026 · verifiedWe confirmed on Sep 04, 2026 that it's still live

₹ 12.500 – ₹ 37.500 per project

About the job

The task is to build a full-featured Ludo game that runs smoothly on both iOS and Android phones and tablets. I am open to the engine you prefer—Unity, Flutter, or any other robust cross-platform framework—so long as the final apps meet the respective store guidelines and deliver a consistent look and feel across devices. Core scope • Create the complete gameplay loop for classic Ludo, including dice logic, token movement, turn handling, and win detection. • Implement an intuitive, touch-friendly interface with clear animations and sound effects. • Provide clean, well-commented code and production-ready builds for the App Store and Google Play. •fully automated while recharge and withdraw •currency is USDT for playing this game Acceptance criteria 1. A single install package per platform that installs without errors on current iOS and Android versions. 2. Smooth 60 fps performance on mid-range devices. 3. No crashes during a full four-player match. 4. Source code compiles out of the box using standard toolchains (e.g., Xcode, Android Studio, or Unity hub). At hand-off I will need the source code repository, build instructions, and any graphic or audio assets you created or licensed. Feel free to suggest additional features such as online multiplayer or in-app purchases, but keep the core experience polished first.

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