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ToyWarrior - Big Adventures, Tiny Heroes

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placeIN home_workRemote assignmentContract publicAggregated job · IN

eventPublished on Sep 01, 2026 · verifiedWe confirmed on Sep 07, 2026 that it's still live

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₹ 12.500 – ₹ 37.500 per project

About the job

I’m creating a cross-platform action-adventure where players command a toy soldier across a lively miniature battlefield. The vision is a stylized look—think exaggerated plastics, bright diorama props, and dynamic lighting—presented exclusively from a tight third-person camera. Scope of work You’ll take the concept from empty scene to ship-ready builds on Windows PC, Android, and iOS. Roughly ten missions will introduce escalating objectives: battling enemy toy infantry, tanks, jeeps, aircraft and memorable boss encounters, all wrapped in a collectible-driven progression loop. While there’s no multiplayer component, moment-to-moment combat must feel polished and responsive on both desktop and mobile touch controls. Core responsibilities you’ll own • Level and mission design that teaches mechanics and ramps difficulty smoothly • Character, vehicle and prop integration with stylized shaders and performant PBR materials • AI behaviour trees for infantry, vehicles and bosses • Responsive third-person controller with context-sensitive actions (aim, roll, take cover, interact) • Pick-up and upgrade system for collectibles • Menu, HUD, pause and settings screens adapted for mouse/keyboard and touch • Final optimisation, platform-specific input mapping and store-ready builds • Clean, well-commented Unity or Unreal project with all art, code, audio and editor settings included Deliverables (acceptance criteria) 1. Fully playable campaign of ~10 missions, each finishing bug-free on target devices 2. One Windows PC build (.exe) and separate Android & iOS builds ready for store submission 3. Complete source project, organised and documented for future updates 4. Brief technical document outlining project structure, third-party plugins, and build steps If you or your team excel at squeezing performance from stylized visuals and enjoy crafting tight, toy-box combat, I’d love to review your approach, timeline and any relevant portfolio pieces. I NEED PROFESSIONAL GAME DESIGNER/ DEVELOPER. NEWBIES PLEASE KEEP DISTANCE FROM THIS PROJECT https://www.youtube.com/watch?v=mne-E5V4M2U sample game quality.

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