2026年11月03日に公開 · 2026年11月03日時点で募集中であることを確認済みです
この企業はあなたの会社ですか?US$ 30 – US$ 250 /案件
I’m working in GIANTS Editor 10 on a small game-development task that suddenly hit a performance wall. I’m already past concept and programming—this is the fixing stage—and need a fast, surgical intervention to remove the FPS drops and stuttering that crept into the latest build. Here’s what I know so far: • The scene opens fine, but as soon as several custom objects load the frame-rate tanks. • No critical errors appear in the log, so I suspect poor LODs, heavy collision meshes, or mis-tuned XML values rather than a straight bug. • All assets are in standard .i3d format and can be shared immediately. What I need from you: • Open my project in GIANTS Editor 10, profile it, and pinpoint the bottleneck. • Optimise or rebuild any troublesome objects, terrain sections, or script snippets to restore smooth performance. • Return the cleaned project folder plus a short report explaining what you changed so I can replicate the fix on future maps. If you’re comfortable diving straight into a live GIANTS Editor session and turning around a quick win for performance, let’s talk—I’m ready to send the files right away.
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