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Full Game UI/UX Design for UE5 Sci-Fi Horde Defense Shooter (Steam Early Access)

Freelancer

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placeAT home_workリモート assignment契約社員 public集約求人 · AT

event2026年10月24日に公開 · verified2026年10月24日時点で募集中であることを確認済みです

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€ 250 – € 750 /案件

求人について

I’m looking for an experienced game UI/UX designer to create the complete user interface for Desert Echo, a third-person sci-fi horde defense shooter built in Unreal Engine 5 and heading to Steam Early Access. The player is an armored AI combat robot defending the Echo Core against waves of alien rift creatures, using weapons, buildable towers, gates and shields. The game is fully playable. The current UI is functional but placeholder, and it needs a consistent, polished visual identity. Play the demo A free demo is available on Steam. Please try it before applying so you can see the gameplay, pacing and the current UI: https://store.steampowered.com/app/4714830/Desert_Echo/ Youtube video demo playthough: https://www.youtube.com/watch?v=dALWkDLHyag To make sure they actually play it, you could add this to the “When you apply, please include” list: 2–3 sentences on what you would improve in the current UI after playing the demo Visual direction Neon cosmic sci-fi with a rugged military-tech feel: dark translucent panels, angled cut corners, thin glowing frame lines. The color palette is already defined from our splash screen (12 colors, hex codes provided). Condensed uppercase sci-fi typography. I’ll provide a gameplay video, screenshots, the logo, key art, the character render and the palette board. Screens in scope Loading screen (concept already done; it needs polish and final assets) Main menu Pause menu Settings: Input, Audio, Video, Gameplay, Accessibility In-game HUD: health/energy/XP bars, ammo and weapon, wave counter, minimap frame, compass, objective markers, reward feed, wave timer Inventory, with tabs for Inventory, Quest Journal, Skills and World Map Loot / container screen (inventory next to crate) Weapon store / trader Tower build bar: a horizontal bottom strip that leaves the tower’s range circle visible in the world Tower card: stats, upgrade, repair, shield, ammo type, sell Gate and Core status cards Wave start and boss incoming banners Defeat screen Victory screen Weapon wheel Tooltips, dialogs and confirmation popups Deliverables Source files in Figma (preferred) or layered PSD, organized and named. A UI kit and style guide: buttons in all states (normal, hover, pressed, disabled), panels, sliders, dropdowns, toggles, tabs, scrollbars, progress bars, item slots and tooltips. Exported PNG assets ready for UE5 UMG, with 9-slice / box-brush friendly panels and buttons, at 1920×1080 base resolution, scalable to 1440p and 4K. An icon set: weapon categories, ammo, items, currency, stats and input prompts (keyboard/mouse and gamepad). Optional, a plus: simple animation notes for transitions and hover effects.

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