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Top-Down 2D RPG Development

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placeDK home_workRemote assignmentContract publicAggregated job · DK

eventPublished on Oct 10, 2026 · verifiedWe confirmed on Oct 10, 2026 that it's still live

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US$ 50.000 – US$ 100.000 per project

About the job

I’m looking to have an entire 2D top-down RPG built from the ground up. The game must feel polished and complete, not just a prototype or vertical slice. Core pillars • Genre: RPG – character progression, inventory, quests, the works. • Perspective: strictly top-down, classic 16-bit style movement and camera. • Mechanics required: a responsive real-time combat system and a branching dialogue system that supports choices and consequences. I’m open on engine choice—Unity, Godot or another 2D-friendly tool—so long as the final build runs smoothly on Windows (additional platforms are a bonus). Scope highlights • Design and implement the combat loop: hit-boxes, enemy AI, damage, health, loot drops. • Create the dialogue framework with NPC states, multiple dialogue branches and event triggers. • Build at least one small overworld zone, an interior area, and a dungeon to demonstrate flow. • Supply original or properly licensed pixel art, animations and audio, or coordinate with external asset packs if you prefer. • Provide save/load functionality and basic settings (audio, key-rebinding). • Source code must be clean, commented and handed over with a quick-start readme. Acceptance criteria 1. A playable executable showcasing all required mechanics. 2. No critical bugs during a 30-minute continuous playtest. 3. Full project source and assets delivered in an organized repository. If this sounds like your type of project, let’s discuss milestones and creative direction.

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