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Mobile Action Game Development

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placeAE home_workRemote assignmentContract publicAggregated job · AE

eventPublished on Nov 05, 2026 · verifiedWe confirmed on Nov 05, 2026 that it's still live

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€ 12 – € 18 per project

About the job

I’m planning a fast-paced mobile action game where players jump straight into combat and fight waves of enemies. Think tight controls, satisfying hit-feedback, and a progression loop that keeps the challenge fresh. I already know I want this on iOS and Android, built with a commonly supported engine such as Unity or Unreal so updates and live-ops are straightforward. Here’s how I picture the first milestone: • A playable vertical slice that shows core mechanics: movement, basic attacks, enemy AI, and a simple scoring or combo system. • Touch controls mapped intuitively for phones and tablets. • Lightweight art placeholders are fine at this stage—the focus is on feel and performance at 60 fps on mid-range devices. Once the combat loop feels tight, we’ll expand to level variation, art polish, and monetisation hooks. If you have previous examples of mobile brawlers, hack-and-slash titles, or shooter prototypes, that will help me gauge fit quickly. I’m flexible on tech specifics as long as the end result is smooth, responsive, and easy to maintain. Let’s discuss your workflow, estimated timeline for the prototype, and any questions you have about gameplay specifics so we can get moving.

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