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Santa Reindeer Flight Animation & Textures

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placeCA home_workRemote assignmentContract publicAggregated job · CA

eventPublished on Nov 07, 2026 · verifiedWe confirmed on Nov 07, 2026 that it's still live

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US$ 10 – US$ 30 per project

About the job

Hi! I have a Santa with sleigh and reindeer scene, I need animation and textures converted. Looking for one person to tackle both issues in a single pass, and to work with long term as go-to 3D specialist. • Animation Create a smooth, simple, seamless, loopable “flying through the sky” cycle—Santa in the sleigh, reins tight, reindeer legs pumping and bodies bobbing naturally. Animations must follow certain criteria that I require. • Texture conversion Currently the textures use a legacy/non-PBR work flow, including spec/reflection maps. I need the textures converted into standard PBR workflow with ORM maps and renamed as required. Deliverables – Clean .max file with the new animation applied – All converted textures, neatly organized and linked – A quick viewport or playblast preview so I can review timing before final hand-off Acceptance criteria 1. The flight loop plays endlessly without visible pops or foot-slide. 2. Opening the .max file triggers zero missing-map warnings. 3. File paths are relative so the project relocates without breaking. If you’re comfortable animating characters and fixing PBR/legacy texture inside 3ds Max, this should be a easy, straightforward, fun task. Looking to get this completed ASAP, ready to chat more to provide reference and further detail. Thanks!

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