2026年9月05日に公開 · 2026年9月07日時点で募集中であることを確認済みです
この企業はあなたの会社ですか?US$ 10 – US$ 30 /案件
I need a single human character modeled in a stylized, low-poly aesthetic and delivered fully rigged for real-time use in a video game. The mesh must be light enough to run smoothly on mid-range hardware yet detailed enough to read clearly at close camera distances. Clean topology, well-placed edge loops for deformation, and a game-ready skeleton with weight painting are essential. Textures should follow a hand-painted look that matches the stylized approach. Please include albedo, normal, and roughness maps in 2048×2048 resolution; feel free to suggest additional maps if they will noticeably improve in-game appearance without bloating memory. I will integrate the asset in Unity, so an FBX export with a T-pose, plus the working file (Blender or Maya) is required. Keep naming conventions organized and layers tidy so I can tweak materials or LODs later. Acceptance criteria • Final .fbx imports into Unity with no errors • Rig controls deform naturally on arms, legs, spine, hands, and neck • Total triangle count stays under 12 k • Textures display without visible seams or stretching • All files, including textures and source scene, are delivered in a clearly structured folder If needed, I can provide reference sketches and a color palette once we start. Let me know your preferred software and any questions about style or proportions so we can lock those in before modeling begins.
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