2026年9月02日に公開 · 2026年9月06日時点で募集中であることを確認済みです
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The name-badge template I’m building in GBStudio is almost finished; the one piece I’m stuck on is getting a provided PNG asset to appear through the Overlay / Window layer in a handful of scenes. The image is already sized and included in the project folder—no conversion work needed—yet I can’t get it to draw correctly when the player enters certain UI screens and the full-screen sequences I’ve set aside for it. Here’s what I need from you: • Load the supplied PNG into GBStudio’s asset pipeline without breaking palette limits. • Script its display so it consistently renders as an overlay element in my designated UI scenes and full-screen scenes. • Leave my existing event logic untouched; I only need the image layer handled. • Return an updated project file (or a patch) along with a short note explaining what you changed so I can learn from it. • It CANNOT be in the background image (due to palate issues) and CANNOT be a sprite (due to scanline issues) If you are comfortable manipulating GBStudio’s Overlay / Window layers and know the gotchas around v3.x builds, this should be a small, tidy job. I’ll share the project repo as soon as we agree to move forward.
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